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Beezul Borgzbug

Beezul Borgzbug

Started with a stick mesh, then added a skin modifier. Next, create the extra details, then rig the model.

Started with a stick mesh, then added a skin modifier. Next, create the extra details, then rig the model.

Inverse kinematic everything. The arms, legs, spine, neck, and fingers.

Inverse kinematic everything. The arms, legs, spine, neck, and fingers.